Games for encapsulation and promotion of Native Cultures, or, Technical aspects of a system for teaching Aboriginal Languages using a Game Boy

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dc.contributor.author Parker, J. R. eng
dc.contributor.author Becker, Katrin eng
dc.contributor.author Heavy Head, Ryan
dc.date.accessioned 2008-08-14T17:56:22Z en_US
dc.date.accessioned 2015-06-24T22:40:33Z
dc.date.available 2008-08-14T17:56:22Z en_US
dc.date.available 2015-06-24T22:40:33Z
dc.date.issued 2006 en_US
dc.identifier.citation J.R. Parker and Katrin Becker, Games for Encapsulation and Promotion of Native Cultures, presentation, delivered at the IMAGINE Symposium, Banff Alberta, March 25-26, 2006. eng
dc.identifier.uri http://hdl.handle.net/1880/46751 en_US
dc.description.abstract Games are thought of as a waster of vast amounts of time for students. Homework does not always get done. Why not make the game the homework?
dc.language.iso eng eng
dc.subject Games for learning
dc.subject.lcsh Video games
dc.subject.lcsh Teaching-Methodology
dc.subject.lcsh Native language-Study and teaching
dc.title Games for encapsulation and promotion of Native Cultures, or, Technical aspects of a system for teaching Aboriginal Languages using a Game Boy eng
dc.type Presentation eng
dc.metadata.review Edited.RP
dc.publisher.corporate University of Calgary eng
dc.publisher.faculty Science eng
dc.publisher.collection Computer Science eng
dc.description.refereed Yes eng


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