On The Pedagogy of Commercial Video Games

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dc.contributor.author Becker, Katrin eng
dc.date.accessioned 2008-07-29T21:37:12Z en_US
dc.date.accessioned 2015-06-24T22:40:24Z
dc.date.available 2008-07-29T21:37:12Z en_US
dc.date.available 2015-06-24T22:40:24Z
dc.date.issued 2006 en_US
dc.identifier.citation Katrin Becker, On The Pedagogy of Commercial Video Games, presentation, delivered at the IMAGINE Symposium, Banff Alberta, March 25-26, 2006 [a remix and expansion of the poster presented at the NMC online conference. eng
dc.identifier.uri http://hdl.handle.net/1880/46710 en_US
dc.description.abstract This presentation is intended to fulfill two goals: 1. To show that many commercial games, the successful ones at least, already implement sound pedagogy when it comes to how they get players to learn the game and how they facilitate gameplay. 2. To encourage critical examination of successful video games, to learn how this has been done, so that we may use that information to build engaging educational games.
dc.language.iso eng eng
dc.subject Game studies
dc.subject.lcsh Computer science
dc.subject.lcsh Video games
dc.title On The Pedagogy of Commercial Video Games eng
dc.type Presentation eng
dc.metadata.review Edited.RP
dc.publisher.corporate University of Caglary eng
dc.publisher.faculty Science eng
dc.publisher.collection Computer Science eng
dc.description.refereed Yes eng

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