The Clark-Kozma Debate in the 21-st Century

DSpace/Manakin Repository

Show simple item record

dc.contributor.author Becker, Katrin
dc.date.accessioned 2014-10-20T15:58:14Z
dc.date.available 2014-10-20T15:58:14Z
dc.date.issued 2010-05
dc.identifier.citation Katrin Becker (2010) The Clark-Kozma Debate in the 21st Century , CNIE Conference 2010, “Heritage Matters: Inspiring Tomorrow” Saint John, New Brunswick, May 16-19, 2010 en_US
dc.identifier.uri http://hdl.handle.net/11205/143
dc.description.abstract This paper takes a fresh look at the Clark/Kozma debate from the perspective of 21st century new media technologies in general and serious games in particular. After a brief re-cap of the key elements of the debate, a relatively recent article by R.E.Clark is summarized that brings serious games into the conversation. Clark’s allegations are addressed and the case is made that digital games form a distinct medium that can not easily be lumped in with other educational technologies. The author draws on over a decade of personal experience teaching with games to move the debate to the next level and offer some recommendations for when and how games can be used effectively in formal contexts. en_US
dc.language.iso en en_US
dc.publisher Canadian Network for Innovation in Education en_US
dc.rights Attribution-NonCommercial-NoDerivs 2.5 Canada *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/2.5/ca/ *
dc.subject Educational technology en_US
dc.subject Serious games en_US
dc.subject.lcsh Games
dc.title The Clark-Kozma Debate in the 21-st Century en_US
dc.type Article en_US
dc.metadata.review Edited. RP
dc.metadata.review Edited.RP


Files in this item

The following license files are associated with this item:

This item appears in the following Collection(s)

Show simple item record

Attribution-NonCommercial-NoDerivs 2.5 Canada Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 2.5 Canada

Search DSpace


Advanced Search

Browse

My Account