Browsing by Author "Becker, Katrin"

DSpace/Manakin Repository

Browsing by Author "Becker, Katrin"

Sort by: Order: Results:

  • Becker, Katrin (Consortium for Computing Science in Colleges, 2006)
    Much attention has been paid in recent years to finding more flexible and less prescriptive approaches to the design of instruction than those put forward during the latter part of the twentieth century. A view of instruction ...
  • Becker, Katrin (IEEE, 2015-10)
    Videogames are interactive by nature - people proceed in games by doing things, and this experiential quality lies at the very core of game design. Without interaction, it isn’t a game. Videogames are popular precisely ...
  • Becker, Katrin (Canadian Network for Innovation In Education, 2014)
    Videogames are interactive by nature - people proceed in games by doing things, and this experiential quality lies at the very core of game design. Without interaction, it isn’t a game. Videogames are popular precisely ...
  • Becker, Katrin (University of Calgary, 2007)
    Not sure if games are good or bad for us? Not sure how much of what you hear is hype and how much is real? Want to know what it is that has your students so pre-occupied? For many of today’s generation, digital games are ...
  • Becker, Katrin; Parker, J. R. (University of Calgary, 2005)
    The quest for interesting, engaging, yet doable programming assignments is an ongoing one. Authentic, realistic examples have often been drawn from business, and games have often been overlooked as being too narrow in ...
  • Becker, Katrin (University of Calgary, 2005)
    Have you ever watched a child or teenager playing a videogame they really liked? Do you wonder what it is about this game that has them so completely engrossed? Part of the answer is that games are motivating, rewarding, ...
  • Becker, Katrin (University of Calgary, 2003)
    Students in first year often begin with dramatically different backgrounds and abilities. In an effort to address the needs of all, varying levels of completion (stages) can be described in the assignment specifications.
  • Becker, Katrin (University of Calgary, 2007)
    One way to understand how a particular medium can be used effectively in education is to study its outstanding examples, regardless of their original purpose. The argument can be made that many of the most successful ...
  • Becker, Katrin (Canadian Network for Innovation in Education, 2010-05)
    This paper takes a fresh look at the Clark/Kozma debate from the perspective of 21st century new media technologies in general and serious games in particular. After a brief re-cap of the key elements of the debate, a ...
  • Becker, Katrin (University of Calgary, 2006)
    An important step towards gaining an understanding of how a particular medium can be used most effectively in education is to study its outstanding examples, regardless of their original purpose. It is assumed that “good” ...
  • Becker, Katrin (University of Calgary, 2006)
  • Becker, Katrin (University of Calgary, 2005)
    This paper outlines an approach to helping mid-program undergraduates conduct cutting-edge research that can be incorporated into almost any program with no additional resource requirements. A key feature of this approach ...
  • Becker, Katrin (University of Calgary, 2006)
    The practice of setting hard deadlines, sometime s with stiff penalties for late submissions has been the norm in many CS departments for as long as most can remember. This paper will examine the notion of submission ...
  • Becker, Katrin (University of Calgary, 2008)
    Current approaches to the design of games for learning can be roughly divided into two main camps: one claiming that commercial games already employ many strategies that are valuable in the design of instructional games ...
  • Becker, Katrin (University of Calgary, 2006)
  • Becker, Katrin; Parker, J. R. (University of Calgary, 2006)
    On a computer, all games are simulations, but not all simulations are games. With the recent and rapidly growing interest in digital games, it has become important to examine this claim in detail. In this paper, the ...
  • Becker, Katrin (University of Calgary, 2006)
    Communication skills are arguably among the most important skills for Computer Science (CS) professionals, and if not at the very top of the list, then certainly near it [1]. Yet oddly, other than writing code and associated ...
  • Becker, Katrin (University of Calgary, 2006)
    Much attention has been paid in recent years to finding more flexible and less prescriptive approaches to the design of instruction than those put forward during the latter part of the twentieth century. A view of instruction ...
  • Becker, Katrin (University of Calgary, 2005)
    1. Explain Online Games 2. Explain why they should not be ignored. 3. Look at some related communities. 4. Look at what happens in and around games.
  • Becker, Katrin (University of Calgary, 2005)
    Several ways to address learning are: 1) through learning theories, 2) through learning styles (treated as distinct from learning theories here), and 3) through instructional design theories and models. This paper looks ...